I got stuck on the staircase in the house and that was that
Pillar of Rust
A downloadable game for Windows, macOS, and Linux
She left you a note. It said she'd wait for you, that you would go together. She didn't wait.
Enter the Pillar of Rust, a third-person "walking simulator" pain, sorrow, anger, and peace manifested in concrete, rust, and bittersweet memories.
CW: Suicidal feelings, depression, self-harm.
Made for the Haunted PS1 Summer of Screams
Musical tracks by @PewkaPew
HPSXRP by @pastafuture
Special thanks to the awesome folks at the Haunted PS1 discord for lots of help, advice, and playtesting!
|Updated||6 days ago|
|Published||16 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||16 days ago|
|Made with||Unity, Adobe Photoshop, Audacity, LMMS|
|Tags||Atmospheric, Horror, LGBT, LGBTQIA, PSX, Psychological Horror, Third Person, Walking simulator|
|Average session||About a half-hour|
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
If you feel like trying to replay, check download the latest version of the game. I fixed the collision issue there
This game made me cry. Thanks for making it <3
This was a very weird experience,the only moment you feel "safe" was when the music played and right after it stops that feeling of beign safe fade away, good job
ps at the end I could enter a blue wall, don't think it was intended
This is very powerful, both by the atmosphere and by how the whole architecture helps you to *feel* what the game is about. I'll probably play it again several times, because I think there are still things that will give even more sense to the message now that I played the game entirely.
Can't wait to see the other games you'll make in the future! Thank you for sharing this one ♥
The game is intended to be played in third person, the first person mode is mostly for looking around the scene. This is working how I intended it. Thank you for the feedback! :)
If what you say is true then I'll correct a few things, it needs smoother movement when looking in Free Look (In First Person) since when I had tried to look around in first person, all I had felt was resistance/jank and a lack of smoothness, it didn't feel enjoyable which was why I wanted to prioritize playing in First Person Only (Which as you say, isn't intended), the movement felt like it was jerking around when moving the mouse/camera around in first person mode. This feedback is of course for better immersion so no one 'tries' to do what I did and have it break immersion. If first person is not what you want, I'd suggest perhaps to just make movement while in first person to not be possible, thus forcing a person to know that 'Movement and progress in game must be in 3rd person'.
Lastly and this isn't towards the developer, apparently giving feedback and not kissing ass is condemned on this store page by the amount of downvotes that I saw my first post had for providing my feedback and criticisms. To those who downvote feedback such as mine, the lot of you can come over and kiss my ass, you daft twits. Feedback, constructive criticisms, complaints, etc, are brought up to both get insight in responses from the content creator as well as offer insight from players such as myself and others in hopes that a game can be potentially improved and things are learned. It is never a bad thing. You fucking morons. Jfc.
It's incredibly impressive how much emotion oozes from each of these environments. The abstract geometry and moody color palettes accompanied by short bits of narration, deliver an all too relatable experience for anyone who's gone through something like this.
A most touching tank controlled narrative experience. Really liked to feel a connection to someone who has felt this way too. Pain is real, and all to real in this beautiful game.
On a technical side-note, the game works like a charm, very solid movement and camera controls, and the narrative style text was very adequate to the pacing of the game.